Version 2.7.0 --> Version 2.7.1
===============================
Fixed NULL pointer dereference in html device

Version 2.6.3 --> Version 2.7.0
===============================
Imported the HTML device donated by Thierry Excoffier
(Thierry.EXCOFFIER@ligia.univ-lyon1.fr).

Version 2.6.2 --> Version 2.6.3
===============================
Fixed problem in eps code occuring when imported by programs which
execute the eps code while the execution stack is not entirely clean.

Version 2.6.1 --> Version 2.6.2
===============================
Added ppm font for pointsize 19 (361x361 images for 19x19)

Version 2.6 --> Version 2.6.1
===========================
Added leavevmode to sgf.sty.
Add path to epsf.sty to ensure our epsf.sty is used.
Fixed clipregion in gopro.eps for diagrams with coordinates.
Added real diagram width to EPSFINFO datastructure.
Made changes to the Makefile (again) trying to remove unclear phrases.

Version 2.5 --> Version 2.6
===========================
Reading Liberty: 'A' was wrongly mapped to 'a' on output.
Added "sequent" option (see README).
Added knowledge about FF[] attribute.
Made PBMBIN, PBMFNT and PBMSZ configurable from Makefile.
Fixed bug in filename generation for epsf/gif files.
Converted ppm fonts to format P2 to save disk space.
Implemented suggestions by Thierry.EXCOFFIER@ligia.univ-lyon1.fr:
    Adjusted default location in Makefile.
    Respect current PATH both in Makefile and GIF script.

Version 2.4 --> Version 2.5
===========================
sgf output more compact by default.
PATH's to various runtime files configurable.
Added font metric information to align numbers with stones.
Added sgf knowledge about VW[] and RG[].
Added GIF mode, based on a ppm gofont and the pbmplus package.

Version 2.3 --> Version 2.4
===========================
Make it compile under IRIX-5.2 (changed optarg and scr_init() names)
Added gobasetree.sty and tex2tree script.

Version 2.2 --> Version 2.3
===========================
Various bug fixes and adds.
Added square marked stones in gopro.eps.
Added inline Go widgets.
No further changes in functionality.

Version 2.1 --> Version 2.2
===========================
Fixed two bugs in sgf output mode: text was always written (dispite
the -text_output option) and the passes were written wrong.

Fixed kibitz printing (rank of players)

Version 2.0 --> Version 2.1
===========================

Mon Jul 19 14:23:51 MDT 1993
--------------------------------------------------------------------
I changed the command line options for -format and -device, this
is too confusing. The new option strings are: -from and -to.


18-jul-1993
--------------------------------------------------------------------
The SF parser also does format the text now, to avoid excessively
long output lines.


18-jul-1993
--------------------------------------------------------------------
sgf2misc now can also write SF format


18-jul-1993
--------------------------------------------------------------------
The move_store(), pass_store() also take the move number as
parameter for explicit numbers (SF format).


18-jul-1993
--------------------------------------------------------------------
The strategy to allocate GOMOVE structs has been revised. We
allocate at two moments:

	1. Right at the start of a game/variation
	2. For each numbered move or pass/tenuki


Sat Jul 17 13:09:09 MDT 1993
--------------------------------------------------------------------
I have corrected a misinterpretation of the SF format. In case of
a variation (VAR keyword) the client program is expected to remove
the last played stone. In case of a DIAGRAM this is not necessary.


Sat Jul 17 13:09:09 MDT 1993
--------------------------------------------------------------------
I take Liberty's Marks and Characters more serious now. In case
of SGF output this information gets lost, but that can't be helped.


Sat Jul 17 13:09:09 MDT 1993
--------------------------------------------------------------------
I have extended sgf2misc's knowledge of Marks. The Standard
format can have them in many tastes...


Sat Jul 17 13:09:09 MDT 1993
--------------------------------------------------------------------
sgf2misc now can also read SF format


Fri Jul 16 01:26:30 MDT 1993
--------------------------------------------------------------------
All command line arguments are verbose now


Thu Jul 15 09:12:28 MDT 1993
--------------------------------------------------------------------
Implemented a dummy interface (-D null). The "null" device
reads the Go game and stores it, but doesn't produce any
output. The "null" device can also be used to replace any
of the provided devices (especially the graphics interface)
when a smaller program is desired or when any of the devices
is not available. This improves the portability of the program.


Thu Jul 15 09:11:13 MDT 1993
--------------------------------------------------------------------
Improved (reduced the number of) the redrawing in screen mode.


Thu Jul 15 00:30:04 MDT 1993
--------------------------------------------------------------------
Made the text window in screen mode expand when the boardsize
shrinks.


Thu Jul 15 00:28:51 MDT 1993
--------------------------------------------------------------------
Added Header keyword parsing to the Standard parser sfread.c


Wed Jul 14 20:38:23 MDT 1993
--------------------------------------------------------------------
I added functionality to the Go library, so we need less implicit
calls inside the data structure.


Wed Jul 14 20:38:23 MDT 1993
--------------------------------------------------------------------
I got rid of the coordinate husstle in the PostScript files.
The (0,0) of the coordinate system is in the lower left corner
of the diagram now. I also fixed hoshi points and coordinates
for funny board sizes.


Wed Jul 14 20:38:23 MDT 1993
--------------------------------------------------------------------
Added a module to read Standard files as well (-I "standard_file")
Although not perfect yet, most notably the mark handling, sigh)
it's working on average.


Tue Jul 13 09:04:23 MDT 1993 (Functionality)
--------------------------------------------------------------------
Added a module to read Liberty files as well (-i "liberty_file")


Mon Jul 12 14:05:32 MDT 1993 (Formatting)
--------------------------------------------------------------------
The user can set the float boolean in sgf.sty or in the document
itself (\floattrue) to toggle between floating diagrams or in-place
diagrams (default). In case of the floating mode, the pages will be
better filled but the diagrams and text are seperated sometimes.
Actually, the float options would need cross-referencing between
text and diagram(s).


Mon Jul 12 11:56:24 MDT 1993 (Formatting)
--------------------------------------------------------------------
We display the TeX diagrams exactly the same as the PSTeX diagrams


Mon Jul 12 11:56:50 MDT 1993 (Formatting)
--------------------------------------------------------------------
We continue the text on the same line as the move label. This saves
output pages and in my opinion looks better too. If you don't like
this, change it back in sgf.sty (macros \bn and \wn)


Sun Jul 11 19:28:01 MDT 1993 (Command line)
--------------------------------------------------------------------
We have split the functionality of -V (previously -z) into:
	* -z Apply the text modifications for Jim Z. Yu
	* -V Flatten the game structure


Sun Jul 11 19:00:06 MDT 1993 (Source, sgfread.c)
--------------------------------------------------------------------
We treat <newlines> in comment blocks seriously. This affected all
source dealing with cc_text.


Sun Jul 11 11:47:15 MDT 1993 (General)
--------------------------------------------------------------------
We changed the -z (zhuge) option to -V (variation) option


Sun Jul 11 10:20:23 MDT 1993 (SGF device)
--------------------------------------------------------------------
We also dump the Name[] for variations


Sun Jul 11 10:19:42 MDT 1993 (SGF device)
--------------------------------------------------------------------
We maintain the order of pointlists for AB, AW, AE, L and M.


Sat Jul 10 20:51:28 MDT 1993 (Screen device)
--------------------------------------------------------------------
Changed the "screen" device name to "graphic" to make it
one-letter different from "sgf".


Sat Jul 10 20:51:20 MDT 1993 (Functionality)
--------------------------------------------------------------------
Added two drivers: sgf (sgf file output) and db (game header)
Both of them produce ASCII output on standard output.


