ok what you need to do to get it running

compile:

  you need the following libraries:
    SDL, SDL_ttf

  until i can master configure and automake you have to edit the makefile
  in SDL_Go to suit your needs
  
configuration:

  all necessary configuration options are taken from a file called .SDLGo in your
  home directory.
  
  an example:
  
    boardsize 9
    computer1 /usr/local/bin/gnugo
    black 0
    white 1
    controller 1
    graphics /home/user/sdlgo/board.dat
    
  boardsize specifies the boardsize ;-)
  
  computer# specifies a program that is able to comunicate via gtp (at the
    moment only gnugo is supported the number is necessary because it is
    possible to specify more than one program
    
  black and white specify who is playing black and who white; 0 (zero) means
    that the color is played by a human player, numbers from 1 on specify
    the program defined with computer#, so in this case black is human, one
    is played by /usr/local/bin/gnugo
    
  controller is a program that controls the game (obeying of rules, counting
    of prosoners, conting of points at the end of the game) the number again
    refers to the programs defined by computer#
    
  even if you specify a program serveral times it is not startet more that
  once.
  
  graphics is the complete name of the data file containing the graphics. I have
  put two different files into this package: one very small, that contains only colors
  and one quite big one with very nice graphics
  
what is working:
  
  the quit button :-]
  
  you can play all possible combinations of human and computer
  
  you can pass

  ALT-Enter toggles between fullscreen and windowed mode
  
  new starts a new game
  
  SDL_Go accepts only legal moves all others are ignored
  
  